The current state of Warrior, Frost Mages and Ferals

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The current state of Warrior, Frost Mages and Ferals

Post by Neso on Sun Dec 26, 2010 2:08 am

The current state of Warrior, Frost Mages and Ferals


All 3 of these classes are just doing far too much damage and benefited greatly from the Cataclysm changes. Colossus Smash is completely over the top, Heroic Leap gives them too many ways to cover distance between all the charges and Throwdown was an unnecessary addition that warriors didn’t ask for nor need. The current state of warrior damage makes the Shadowmourne PVE hero warriors of WOTLK look like a joke and this is where the large majority of them are using blue weapons. Feral bleeds tick for far too much and I’m glad I haven’t met a good one yet although that still doesn’t stop me losing to horrible ones that just do unhealable damage while not even utilising their instant cyclones/roots/interrupt. Mages I’m just going to say two words – Ice Lance, the class has been dumbed down a ridiculous amount to the point where back pedalling away and spamming Ice Lance actually becomes comparable to a high standard of play. I don’t think it’s a coincidence that 95% of the teams I’ve lost to so far playing PHDK have had one or two of these three classes.

To a lesser extent there’s also a problem with hybrids being a bit too potent at healing. It was a huge problem in WOTLK and it’s set to become a huge problem now. With Priests being in the current state I think I’ve met more teams playing with a shadow priest as their ‘healer’ than disc. Their mana efficiency seems better due to Dispersion and Masochism, their damage output is obviously better and their survivability is hardly far behind. The other hybrids can also put out a large amount of HPS when they spam their fast heal but at least have the small possibility of going OOM. Point being mostly that priests should probably be fixed so that people don’t only run triple dps/bad comps with them being the ‘healer’ and other hybrids that currently heal better than healing specced priests (priests are honestly that bad) could also use a little bit of toning down as they’re able to top themselves up far too fast.

The queue system is bugged to hell, sitting 4 mins in a queue and meeting the same team over and over again at peak times combined with the buggy MMR system (that involves all kind of strange things happening including even losing MMR for winning) just makes it incredibly annoying to level up a new team. 4 min queue > 1 min prep > 1 min fight > queue again, I personally don’t like spending 17%~ of my time in the arena actually fighting when I want to play.


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Re: The current state of Warrior, Frost Mages and Ferals

Post by Neso on Mon Dec 27, 2010 2:52 am

I guess nobody shared my experience. blush

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Re: The current state of Warrior, Frost Mages and Ferals

Post by BeBep on Mon Dec 27, 2010 3:00 am

I'd add Death Knights to that list :) And probably Enhance shamans.

I agree on everything I guess, except for hybrids healing of everyone but enhance shamans - it's quite weak, just as it should be.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by hastem on Mon Dec 27, 2010 3:04 am

I dislike the fact that warriors have more than 3 stuns now, it's much too hard to time your blink now..
And ferals ouch, they HAVE to get nerfed soon..

BeBep wrote:And probably Enhance shamans.
.


Definetely, that buff to the wolf spirits made them do insane damage, my mana shield gets blown up in one hit from them both. :[

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Mitz on Mon Dec 27, 2010 10:28 am

Yea I agree. Death knight diseases do up to 4k damage combined for 40+ seconds, and cost a lot less then our living bomb. Their death coils can do up to 10k damage, their melee hits do 20k damage and their pet damage is also insane.
Enchance shaman spirit wolves are on a 1 min 30 sec cd and gives them pretty much an immunity to roots for 30 seconds, a stun, and heals them on hit. Not to mention that the wolves do so much damage they can pretty much solo any clothie. And if you try killing them, they just heal on hit its pretty much impossible. I envy warriors that can pop retaliation and pretty much focus on the shaman while the wolves die.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Corporatus on Fri Dec 31, 2010 6:30 pm

I pretty much found what counters mage in a 1v1 (arena) situation if you're even slightly behind.

Demo warlock. His pet is nigh unrootable, has a 4 second stun and smacks you like a truck. Warlock has roots, damage on the move and demon form and let's not forget the selfhealing.

Yes, I just got shat on by a very shitty demo warlock.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by BeBep on Fri Dec 31, 2010 8:14 pm

Demo warlocks are quite overpowered in 2v2 in general, while affliction - in 3v3.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Syntaxs on Fri Dec 31, 2010 10:12 pm

Why do you think Ferals will be nerfed?
(all the following Wotlk numbers are "recorded" during 2000-2200 raiting)
What was the highest bleedtick you got from the feral? lets say 10k damage
okay this is less then 10% of your life.
Back in Wotlk I dealed damage arround 5k with my bleeding tick, if u have 30k life then it is 16,6% of your life.
Okay lets go to Furious Bite
If you deal, maybe dont remember right what the people said in the Fire QQ threat, but I guess it was sth arround 40k damage or lets say 50k.
So you deal 50k Damage with Furious Bite
This means that you are dealing less then 50% damage to the enemy.
Back in Wotlk I critted arround 15k (due to Savage Roar) what actually
means that I am dealing 50% of your life.
So the damage is the same or less
If my Cataclysm numbers are wrong PLS tell me!

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Neso on Sun Jan 02, 2011 1:41 am

Syntaxs wrote:Why do you think Ferals will be nerfed?
(all the following Wotlk numbers are "recorded" during 2000-2200 raiting)
What was the highest bleedtick you got from the feral? lets say 10k damage
okay this is less then 10% of your life.
Back in Wotlk I dealed damage arround 5k with my bleeding tick, if u have 30k life then it is 16,6% of your life.
Okay lets go to Furious Bite
If you deal, maybe dont remember right what the people said in the Fire QQ threat, but I guess it was sth arround 40k damage or lets say 50k.
So you deal 50k Damage with Furious Bite
This means that you are dealing less then 50% damage to the enemy.
Back in Wotlk I critted arround 15k (due to Savage Roar) what actually
means that I am dealing 50% of your life.
So the damage is the same or less
If my Cataclysm numbers are wrong PLS tell me!


Your arguments for Ferals not being overpowered, doesn't make any sense whatsoever. Don't you think that 10k ticks, around 10% of your health, every 3 second and 50k Furious Bites, around 50% of your health, is overpowered? That means it takes you around 7-8 seconds, to kill an enemy player, if you count in all the other damage output that your doing. Anyway those facts sounds very unlikely to me. happy

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Madleen on Sun Jan 02, 2011 2:07 am

How about the BM hunter :-l + healer ,i mean the pet dies in years,hunter can be in that "camouflage" too....he can't be cc'ed too long cuz he can enrage,etc..... i think this will be World of OPcraft or something,i hope they will fix it.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Doombolter on Sun Jan 02, 2011 8:15 am

Corporatus wrote:I pretty much found what counters mage in a 1v1 (arena) situation if you're even slightly behind. Demo warlock.


What about affliction locks? Their self healing is mad! Most of my 1v1 with an affli lock is in 2v2 after both of our partners have died and I'm out of cooldowns but I still cant win a duel vs a good affliction lock. I'm frost btw. Am I doing something wrong here?

Also in my 2s team (spriest frostmage) we tend to struggle alot vs all resto shaman teams, due to shaman being a master at dodging cc's (Wind Shear, Grounding, LoS, Tremor).

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Mitz on Sun Jan 02, 2011 11:16 am

Indeed while I was dueling an affliction warlock as Fire, frost AND arcane, whenever I take him down to 20% hp or less he'd start drain life tanking me, my fire and arcane damage simply don't do enough if I cant cast anything freely because of the felpuppy. I COULD try and fake cast but thats a bit risky. especially in that situation. As frost its purely situational. If I don't have Deep freeze or CS up he'll just tank me aswell.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Corporatus on Sun Jan 02, 2011 1:53 pm

Doombolter wrote:
Corporatus wrote:I pretty much found what counters mage in a 1v1 (arena) situation if you're even slightly behind. Demo warlock.
I'm frost btw. Am I doing something wrong here?.
If I'm talking about arenas it's 99.9% likely I'm frost too. But nope, you're probably not doing anything wrong. Warlocks seem to have the advantage over us at the moment,

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Doombolter on Sun Jan 02, 2011 8:23 pm

Corporatus wrote:Warlocks seem to have the advantage over us at the moment.

True, or maybe not destro's. Though spotting a destro lock these days is pretty hard.
And the demo lock situation yeah it's just retarded. 1v1 with a destro lock in arena and your doomed to die. I tried eating&drinking to get our healthpools even but he just sends in his pet, while he eats, doing bladestorms eating up half my health pool again.
Doing pet nova while eating is hopeless due to the new talent that gives 2xFingers of Frost which interupts your drinking.

Ah well I am now awaiting the patch that gives our water elemental more dmg than ourselves!

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Corporatus on Sun Jan 02, 2011 8:47 pm

Haha! Exactly, buff the damage of WE and give it a starfall/bladestorm! :)

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Syntaxs on Wed Jan 05, 2011 4:04 am

Neso wrote:

Your arguments for Ferals not being overpowered, doesn't make any sense whatsoever. Don't you think that 10k ticks, around 10% of your health, every 3 second and 50k Furious Bites, around 50% of your health, is overpowered? That means it takes you around 7-8 seconds, to kill an enemy player, if you count in all the other damage output that your doing. Anyway those facts sounds very unlikely to me. happy


#1 7-8 seconds would work IF ferals would have the energy for it.
#2 yes maybe ferals ARE OP BUT I just wanted to show that we deal the same or lower ammount of dmg than before Catayclysm.
--> The question now is "Why is everybody saying Feral is OP but before not?"
we deal the same ammount of dmg, we just got an interrupt?

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Corporatus on Wed Jan 05, 2011 4:13 am

Syntaxs, if you really think that you're doing the same amount of damage than before you're being ridiculous. Compared to the rest of the classes that are a bit more in line feral & arms are out of control without a doubt.

You still MIGHT do the same amount of % with an attack but the speed of which those attacks come in is higher than in WotLK.. I can't remember bleeds ticking for anything, they were pretty insignificant.. Only thing that really hurt was ferocious bite and ravage.. Now everything hurts like hell.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Syntaxs on Wed Jan 05, 2011 5:58 am

well we got NOTHING what gives us faster energy regg if i remember right
(except tigers furor) the skills cost the same ammount of energy than in wotlk so i dont think our dmg comes faster than before and you want to tell me that a 5k bleeding tick doesnt hurt if you only got 30k life?

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Re: The current state of Warrior, Frost Mages and Ferals

Post by BeBep on Wed Jan 05, 2011 10:18 am

Ferals did have high damage output before recent buffs, but thing is, they didn't have all those additional tools like multiple interrupts, instant cyclones, very strong version of shield wall, etc., which made them a much more viable spec when it comes to arenas, for example.
They did have high damage, but it didn't quite matter because they had nothing beside of that, and ferals had very hard time breaking into top20-top10 on good bgs (speaking mostly about 3v3). As a matter of fact, I've played over 200 3v3 games on ~2500 mmr just recently and only met about 5-6 feral teams.

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Re: The current state of Warrior, Frost Mages and Ferals

Post by Corporatus on Wed Jan 05, 2011 12:53 pm

Oh now I get it.

MY ICE BARRIER SUCKS.

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