A Guide to 4.0.1 Fire: talents, skills, glyphs

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A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Thu Oct 14, 2010 8:33 pm



Sorry for any grammar mistakes, I wrote this in a bit of a hurry. I shall add more information in time.

Right after choosing Fire as our main spec we get Pyroblast; Fire Specialization, that gives us 25% bonus to all Fire damage; and Mastery:Flashburn, that increases all our periodic damage by 20%. Considering what Masteries received other specs, this one is very questionable, but apparently Blizzard decided to add more variety to mage specs, focusing Fire on DoT damage.
Also keep in mind that without Mastery rating being available yet our DoTs are still dealing very low damage.


Talents and abilities.

Spoiler:

Master of Elements (2/2)
Your spell criticals will refund 30% of their base mana cost.

I suppose you remember that in WotLK Fire mages had huge problems with mana, it dropped so quickly, even without using Mana Shield. Now things are completely different - its hardly even possible to run OOM even constantly using Mana Shield. So we're going to ignore this talent.

Impact (2/2)
Gives your damaging spells a 10% chance to reset the cooldown on Fire Blast and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 32 yards.

Now that's something interesting. In addition to the old stun chance effect, the talent now can reset cooldown on Fire Blast, which can be useful when you're in an intence fight.
The second effect is actually more of a PvE bonus, that can be used to spread DoTs between an AoE mob pack. In PvP, I cant think of a situation where it can be helpful.

Edit: It appears that this talent does not spread dots on targets under effects of control; also it copies all dots, including Living Bomb.

Cauterize (2/2)
You have a 100% chance that an attack which would otherwise kill you would instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute.

A huge buff to Fire tree, don't skip this talent under any circumstances. While being quite useful in both BGs/wPvP and Arenas, this is almost a cheat when it comes to duels.

Blast Wave (1/1)

This spell got reworked, and I cant say I'm happy with it. Blast Wave no longer knocks off enemies, but now you can cast it anywhere, similar to Firestarter.

Hot Steak (1/1) and Improved Hot Steak (2/2)

Simple. Instead or randomly proccing Arcane Missiles these talent change it so that our critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast and Fire Blast will have a chance to trigger same old Hot Steak effect. For one exception: Pyroblast will no longer cost mana.

Improved Scorch (2/2)
Reduced the mana cost of your Scorch spell by 100%.

Along with Hot Steak this is the very reason Fire now has an almost never ending mana pool.

Molten Shields (1/1)
Reduced the global cooldown of your Mage Ward spell by 1 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.

A rather helpful talent. Having a low GCD on Mage Ward is quite good since as Fire you will most likely have close to zero haste (which means a full 1.5 sec GCD), plus having a chance to proc Blazing Speed in fights against casters can be good if you need to escape.
Still, the old version of the talent was a lot better.

Combustion (1/1)

This spell also got reworked along with Blast Wave. And yes, at this point it's also worse that the old one.
Basically, it combines all your DoT effects on the target (without removing them) and create a new one called Combustion, dealing the same damage as all of them combined. This means that to make the best use of it, try to cast it after dealing a critical strike with Pyroblast, and make sure you also have Living Bomb on it. The damage would be pretty low though, around 3.5k per tick. Again, we're still in need of Mastery rating to make our DoTs start dealing fine damage.

Firestarter (1/1)
Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.

A fine talent, but not as good as it might seem. There are two things that make this talent worse that it could've been: first, Scorch damage is still low. Actually, now it's even lower if compared to everyone else's; and second, you'll have to to stick to Molten Armor.

Improved Flamestrike (2/2)

Another PvE talent to buff mage's DPS against mob packs.

Pyromaniac (2/2)

And another one. Feel free to skip it too.

Living Bomb (1/1)

This spell is almost the same, except that now you can't cast it on more than 3 targets. While this is clearly a PvE nerf, there is another thing that I noticed, though it might be a bug: you can now re-cast Living Bomb on the same target, resetting it's duration. Be careful!

Now that we're done with the Fire tree, lets see where we can spend the rest of our points. On level 80 you will have 5 talent points left maximum.

Arcane:
Neither Arcane Concentration nor Netherwind Presence should get our attention as we don't have problems with mana and Haste is an unimportant stat for a Fire mage.
Improved Counterspell on the other hand is still a great talent, especially in these bursty times.

Frost:
Here we have two great talents: Piercing Ice, which simply increases our critical chance up to 3%; and Shatter, which doubles or triples (depends on either if you spend 1 or 2 talent points) our critical strike chance against frozen targets. Obviously, with our gear focused on critical rating we should have about 40%, so getting it tripled would be overkill. Therefore I'd put only one point (1/2) into Shatter.


Glyphs.

Spoiler:

As of new patch, we now have a new type of glyphs - Primal, which makes it to a total number of 9: 3 of Primal, 3 of Major, 3 of Minor. Lets see what choices we have:

Fireball Glyph
Increases the critical strike chance of your Fireball spell by 5%.

Obviously a PvE glyph.

Frostfire Bolt Glyph
Increases the damage done by your Frostfire Bolt by 15% and your Frostfire Bolt now deals 3% additional damage over 12 sec, stacking up to 3 times, but no longer reduces the victim's movement speed.

And interesting glyph. The choice to either use it or not depends on if you mind loosing the slowing effect.

Living Bomb Glyph
Increases the damage of your Living Bomb spell by 3%.

A terrible, terrible glyph. Maybe with enough Mastery rating it would make some sort of difference, but right now the damage from Living Bomb is just too low.

Molten Armor Glyph
Your Molten Armor grants an additional 2% spell critical strike chance.

A fine glyph. If you're specced into Improved Scorch, you shouldn't miss it.

Pyroblast Glyph
Increases the critical strike chance of your Pyroblast spell by 5%.

Don't skip it.

Mage Armor Glyph
Your Mage Armor regenerates 20% more mana.

Better than it actually seems. If you're not aware yet, Mage Armor now has a very nice mana regenerating bonus, giving the mage around 1k mana each 5 seconds.

Blast Wave
Increases the duration of Blast Wave's slowing effect by 1 sec.

Definitely not the best choice. Use it only if you have a free glyph space.

Dragon's Breath Glyph
Reduced the cooldown of your Dragon's Breath by 3 sec.

Update: Currently does more damage than help.

Mana Shield Glyph

Basically it reduced the cooldown of your Mana Shield from 12 seconds to 10.
I have to admit, when I first saw this Glyph I thoight it was laughable. After doing a few duels I changed my mind: with our mana pool being almost infinite, and often use of Mana Shield would do no harm leaving us OOM like before, and it definitely helps surviving stuff.


Last edited by BeBep on Tue Dec 28, 2010 3:12 am; edited 8 times in total

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Esaiux on Thu Oct 14, 2010 9:25 pm

Hi, guys.
I want to say that I am disappointed with the pre-cata changes. I dont want to go into the game. I expected more. -.-
And, BeBep, thx for the review =)

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Thu Oct 14, 2010 10:06 pm

Tbh, I kinda like the new patch. Haven't felt more alive in ages. Now that you can get killed in less then 3 seconds makes it fun since you don't know what to expect.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Thu Oct 14, 2010 11:20 pm

I've just tested Impact, fortunately I was wrong about it. Added more info in the guide.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Esaiux on Fri Oct 15, 2010 9:34 am

"Edit: It appears that this talent does not spread dots on targets under effects of control; also it copies all dots, including Living Bomb."
LB you can't cast it on more than 3 targets, but with Impact u can send it more than 3 enemies?

And want to say: proc of ArcMissles (without Impr.) is fuc*ing suck LOL. I was tested it in Frost spec, without Brain Freeze. I think it useful only in situations with LoS xD Description: "It cost no mana, use it as often as possible" pew pew LOL

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Fri Oct 15, 2010 1:06 pm

Mage damage got nerfed a few hours ago, and fire got the biggest nerf. No more 6k scorches :(. Anywho, mana shield has a 12 sec cd, and with the glyph a 10 sec cd, not 10-8 :>

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Fri Oct 15, 2010 1:17 pm

Thanks, fixed it

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Fri Oct 15, 2010 2:11 pm

.


Last edited by BeBep on Fri Oct 15, 2010 7:28 pm; edited 1 time in total

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Fri Oct 15, 2010 3:12 pm

yea, I used to do around 2-3k scorches on 1k resi, now blizzard not only buffed resi by another 50%, but fire got a damage nerf.. I mean.. srsly?

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Fri Oct 15, 2010 6:02 pm

Yep. I was just told that same happened to Frost mages, and, I think, warlocks. Warriors on the other hand had their regular damage buffed from 3-4k to 12-18k.
Well, I suppose there's no point in playing with this damage, not until they do something about it.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Fri Oct 15, 2010 6:47 pm

Well, I'm still going to play even though the damage is shit. Actually every mage tree got nerfed, even arcane. I dont do 18k arcane blasts anymore. With frost you can still faceroll though. I was 4 shotting people in a deep freeze with ice lance.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Sat Oct 16, 2010 1:28 pm

Fire

* Fire Specialization now increases damage of Fire spells by 10%, down from 25%.

And here I thought it can't be even worse :D:


Last edited by BeBep on Sun Oct 17, 2010 1:54 am; edited 1 time in total

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Rainfallz on Sun Oct 17, 2010 1:46 am

So, are you guys only spending 31 talents in the fire tree? It seems there are more we could put in there?

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Sun Oct 17, 2010 1:55 am

Well, you could put more, but its all personal preference. :>

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Sun Oct 17, 2010 1:56 am

I feel fine having only 31 pts in Fire tree; that allows me to get 2/2 imp. Counterspell; 1/2 Shatter for about 90% crit chance against frozen targets and 2% additional crit from Piercing Ice. :)
I'm going further into Frost tree in Cata by the way, to get Improved CoC so it would nova targets, that will be basically a free Pyro proc every 10 seconds. happy

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Sun Oct 17, 2010 1:59 am

By the way, right now its possible to reforge items that so you get about 400-450 Mastery rating, which is about +20% dots damage.
Though if you're wearing pvp gear with crit, then crit will be your only option to reforge into Mastery, so you will loose up to 8% crit that way.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Rainfallz on Sun Oct 17, 2010 2:20 am

Can you post a spec with what you like BEBEP?

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Sun Oct 17, 2010 2:35 am

Sure. The one I'm using currently:

http://wowtal.com/#k=SepqgZQ.a6d.mage.

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by Mitz on Sun Oct 17, 2010 10:55 am

Ah, you wouldn't mind if I suggest to remove Fire Power and get Impact? Fire power is only a 3% damage increase and since we still don't have flame orb, its pretty useless. Impact on the other hand procs a lot, and you can even proc an impact out of your last impact since it now resets the CD on fire blast. Its just an awesome talent atm. :)

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Re: A Guide to 4.0.1 Fire: talents, skills, glyphs

Post by BeBep on Sun Oct 17, 2010 4:41 pm

Actually you're right! happy I shall do so

Edit: I shall probably try this spec at lvl85
http://wowtal.com/#k=Se4BABt8.a6d.mage.

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